Beginner - Pukekohe Old Borough Building, 22 Edinburgh Street, Pukekohe. The cost below is for the entire term.

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Programme Details

Our STEAM curriculum has been specially designed for kids and teens to challenge their creative thinking skills and enhance their logical perception using state of the art tools to enable young learners to invent and not just play.

What to expect from this term.

Term 4 - Python Coding and Robotics 

This term, we're diving headfirst into the thrilling realms of Coding and Robotics during our STEAM classes. It's all about empowering your child to become a problem-solving maestro, fostering their critical thinking, and fuelling their passion for innovation! Our STEAM classes will revolve around immersive project-based learning, ensuring students not only grasp theoretical knowledge but also acquire the practical skills needed to conquer real-world challenges. Students will explore Python Coding and gain the ability to script robotic movements with confidence. Furthermore, we encourage students to ethically harness the power of AI to enhance their coding experiences, all within our age-appropriate, strength-based lessons. Join us this term and set your child on a trajectory towards academic excellence and personal growth in today's ever-evolving digital landscape. Enrol now for a future filled with boundless creativity and limitless opportunities! 

What is Python?
Python is a high-level programming language known for its simplicity and versatility. It's widely used for web development, data analysis, artificial intelligence, and more. Python's clean and readable syntax makes it accessible to beginners and experts alike, and it has a vast ecosystem of libraries and frameworks to support various applications.

Our experienced instructors are dedicated to providing a high-quality learning experience that will help your child develop the skills they need to succeed in the digital age.

(A beginner learner child refers to a young individual who is at the early stages of acquiring knowledge and skills in various areas of learning. Typically, this term is used to describe children who are just starting their educational journey in STEAM, usually around 6 years to 8 years of age)